You take your extractors and have them push to your launch facility. Then from there you can route to your factories back to the launch facility so there is never any loss of material from the extractors and your factories are all by the storage facility. You can fit 3 factories on 1 link at 90% stable.
Yes, that’s exactly what I mean by “Route all minerals and products to your storage facility. Then route from storage to processor” Storage/launchpad/command center, they’re all good for buffering. The stability changes depending on how much you’re harvesting per cycle. If you’re just barely stable with the one of the lower yield cycles then you’ll need to upgrade your links if you want to use a different time that gathers more units per cycle.
I tried routing my extractors to my storage facilty, but it won’t automatically feed on to the processors, so you have to do it manually using the expedite function, and there is a delay in between the number of times you can do it.
I have seen a number of guides suggesting this storage buffer, how do you automate it to supply the processors?
Once you route from extractor to storage, go through a cycle. When you have good in storage, you can set up the route to a processor. From then on, it will continue to route automatically as more comes in and the processor it’s routing to is ready for another batch of input.
It is a pain to have to run a cycle before you can setup the next hop, but if you run the shortest cycle, it’s only a 5 minute wait.
You can create the routes immediately, just click on the ROUTES button on the Launch pad once you’ve created the inbound route from the extractor. This will show an incoming route of those items, you select the incoming route, click Create Route and then click on the Processor module and then click Create Route to confirm. Click Submit to save it all. About the only thing you can’t do is select the extraction cycle until you’ve built the extractor.
You do know that you don’t need to connect everything right? You might be better to have a seperate launchpad for each resource and position it in the best spot on the planet for that resource. The initial cost is greater but it means more isk in the long term. I understand that say…3 launch pads takes more pdu than than 1 BUT you take from that the links you won’t need and increased yield per extractor. That means less extractors or more resource for your pdu :P
Also the storage unit has it’s uses. Firstly it doesnt cost anywhere near as much to build which is relevent for new players AND if your optimising PI you will proberbly end up with a planet JUST for factories which take up more cpu. In this case where it is only storage you need. The storage unit is better.
There are many ways to build it. I started this way. For the planets I don’t want to visit but once a month, I make completely self sufficient as I described, but i’ve since changed to manually importing the raw materials used for specific combinations and running zero extractors on my high sec planets.
I found thats it’s more profitable to build ‘production’ bases than extracting materials by yourself.
The idea is to build lot of factories manualy haul all metarials necessary to manufacture high tier products.
By doing so I can easily have 10mil profit per day from one base.
I provider you a link with calculations
“The shortest 3-way path is the center of the circle.”
You don’t need a circle. You show the triangle’s corners with an ‘angle bisector’ line, the intersection of the 3 angle bisectors is the center of the circle (as you see in your drawing). No need for the circle then, as you have already located the center.
Guessitmating an angel bisector is pretty easy (after perhaps drawing a few to get the idea down).
3:36 am
Hi, thanks for the Geometry refresh, but how do you ‘draw’ that on the planet?
Did you make screenshots of all your planets, draw on them and then eyballed the correct location to the actual planet?
I wouldn’t speak so categorically for P3 item manufacture, some of them make more isk/hour than their constituent parts, others do not. But its certainly more satisfying to have a full fledged production line, than just a strip mine.