After your done building your wx objects and you’re ready to show it and call MainLoop(), wrap your main loop where you actually instantiate your gui objects in try/accept statements so that you can really catch any errors by calling the “show_errors()” function to launch a new message window where the errors will get displayed. This lets you catch errors before your whole program dies (causing errors to get lost).
I didn’t find a glade template for this one, but I’m starting to lean away from using a gui builder. It seems more trouble than it’s worth.
I like wxPython a lot more than the other gui tooltkits i’ve tried. I’m finding it really easy to keep it from getting cluttered, and it’s easy to pick up and run with, but there’s some demo’s like this one below, that i’ve seen in various forms all over the place now, that I think are a waste of time. Why would you have a app that has nothing but a menu bar? You wouldn’t, so doesn’t it make sense to get the confusing parts of gui code out of the way? Namely, layout and events.